TAT_RIVALX1_D = Kill every member of a gang in one mission. TAT_RIVAL50V_D = Kill a Rival Gang Member who is Rank 50 or higher. TAT_RIVAL50_D = Kill a Rival Gang Member who is Respect 50 or higher. TAT_POLBUSTV_D = Pass Police Station Bust Out. TAT_POLBUST_D = Pass Police Station Bust Out. TAT_NOARST50_D = Avoid Arrest For 50 Hours. TAT_MED_100_D = Stop Crooks from delivering drugs packages 3 times. TAT_MED_11_D = Killed All Rival Gang Members in a Mission. TAT_FUNERV_D = Pass Funeral as the defending gang. TAT_DRUG100V_D = Complete 100 Drug Deals. ![]() TAT_CLEAROUT_D = Complete the Clear Out Award. TAT_CHEATER_D = Complete the Putting The Sneak to Sleep Award. TAT_CARMODV_D = Purchase all Mods for your Vagos Gang Car. so we'll never know for sure, but it's something at least.Īnother thing is that the deathmatches would have worked similarly to gta iv, where you have fixed locations instead of jobs: Of course, "demo" could also mean "tutorial," seeing as how all the strings relate to creating the characters. MPDEMO_53 = ~PAD_DPAD_UPDOWN~ Choose Answer MPDEMO_50 = Are you sure you want to delete ~a~ ~a~? MPDEMO_45 = Select to create a new criminal. MPDEMO_39 = ~PAD_B~ Return to Character Selection MPDEMO_36 = ~PAD_DPAD_LEFTRIGHT~ Select Answer MPDEMO_35 = ~PAD_DPAD_UPDOWN~ Select Category MPDEMO_25 = CREATE A NEW GTA ONLINE CHARACTER MPDEMO_22 = Select to create a new character. MPDEMO_21 = ~PAD_B~ Return to Grand Theft Auto V. MPDEMO_19 = ~PAD_DPAD_UPDOWN~ Choose Character MPDEMO_5 = ~PAD_B~ exit to Grand Theft Auto V. MPDEMO_4 = ~PAD_DPAD_UPDOWN~ select character. MPDEMO_1 = GTA ONLINE CHARACTER SELECTION GTAO is most affected as that is what was still in development by the time they launched the Story Mode. By August the game had gone gold and that's when they started developing patch/update content.īased on this it's safe to assume that removing the files puts the game (partially, as we're just removing assets and not getting the real pre-day 1 executable) in the state it was somewhere between May and July 2013. They made tweaks and bugfixes until July which is when they started sending out submission builds. R* started going into final code lockdown (to submit the game for ratings and to Sony/MS) in May 2013, so by that time the game was already partially in the state it was on September 17, 2013. Speaking of the build log, I went back to check. If it were, it would probably have been found already. That backup being available doesn't mean the rest of C&C like territories is available. It's simply incomplete, by this point according to the build log that is in the PS3 version a lot of the C&C stuff was gone. ![]() ![]() Well this is weird because you can still call the gang leaders for backup, which means that at build we should still be working for them. You can actually do this in GTA V PC too, it's not as interesting but there's some small menu changes and so on.Īnother reason why some of this is visible/enabled is because it'll be using the day 0 local tunables file instead of the remote file R* updates. The way it works is that R* must have gone into "code lockdown" (game basically finished, even if GTAO wasn't) a few months before it released, then any subsequent additions and changes were put into the update.rpf, meaning that if you delete the file you effectively partially revert to an earlier build (well, the assets not code) - but still pretty much "final" except for GTAO which is pretty clear was designed the way it is today at the tail-end of development. This basically consists of removing the update.rpf file and patching the executable so it can run properly without it. I recall some of it having been found way back then when people started modding the game on consoles, but it's easier now with emulators. The wasted screen showed with what weapon you have been killed and where you received the fatal shotsĬalling for gang backups from Lamar (Families), Al Carter (The Lost), Edgar Claros (Vagos)Ģ cut contacts for calling gangs, Al Carter and Edgar Claros This is what has been found so far (unfortunately there's currently no way to find out stuff related to requiring money as it doesn't register it, even tho that some stuff do work like EWO) A short video: Note that you will need a legitimate working copy of GTAV on Xbox 360 to try it out for yourself. Special thanks to Adrian for creating a netplay build that allowed users to enter online again and Byrom for making a patched title update to unlock the online in story mode. It's incredible how stuff still gets found almost 10 years after the launch. A big thanks to KimiSha19 for showing this to the public and the Xenia community for helping me enter this beta version. Many interesting things were found with many bugs, render, and texture issues. Thanks to PC emulation on Xenia KimiSha19 found a way to play a "pre-release" aka beta Xbox 360 version of GTA Online.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |